'Chief' Character Concept #2
I felt a redesign for the Chief character was in order as in hindsight; I'm not quite satisfied with the previous design perhaps feeling too comical. The new design hopefully rectifies this being less restrictive with the use of real world objects for more freedom to create a more interesting design.
He now adorns a battle body plate with shoulder guards refitted from scrap materials, as well as wielding a former garden tool re-purposed as an intimidating weapon. I kept the use of a cape aesthetic (perhaps once originally a curtain material) to maintain his higher sense of stature and social status, along with the boots despite being well worn and full of holes, as the surviving humans exist in a world where footwear has become a precious commodity.
He now adorns a battle body plate with shoulder guards refitted from scrap materials, as well as wielding a former garden tool re-purposed as an intimidating weapon. I kept the use of a cape aesthetic (perhaps once originally a curtain material) to maintain his higher sense of stature and social status, along with the boots despite being well worn and full of holes, as the surviving humans exist in a world where footwear has become a precious commodity.
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